Six badgers · one screen · no way out
Build 'n Badger
One player builds the arena. Everyone else watches it go up — then fights in it. Drop onto heads, dodge the ones dropping onto yours, respawn. There is no last round.
No account. No install.
Host a game, share the four-letter code.
Actual game
The round
Everyone builds. Everyone falls.
The build turn rotates, so the arena you fight in is somebody's plan — and next round it is yours. Scores carry over, the floor changes hands, and it starts again. Nobody has worked out how to stop it.
Build it
One player lays out the arena from a block budget while everyone else watches every block land. You all start the round having seen the same level go up.
60 secondsPick your spot
A marker on every ledge worth standing on. Everybody's choice is visible while it's being made — so you can see exactly where the others are about to appear, and they can see you.
Before the bellDrop in
Landing on a head is the only way to kill. No shoulder barge, no shoving — falling out of the arena is always your own doing. First to five takes the round.
Five killsThe kit
Five blocks. Sixty seconds. Your problem now.
Springs and spikes cost more of the budget than plain stone. Spikes, springs and platforms can be flipped as you place them — hang spikes from a ceiling — and the collision follows the picture.
About
Runs in the tab you already have open.
A browser recreation of Build 'n Bump — itself a level-building twist on the DOS classic Jump 'n Bump. It plays on a keyboard, a gamepad, or a phone turned sideways, and it remembers your name and your keys for next time. Every badger, tile and sound effect on this page and in the game is generated by script; there is not a hand-drawn asset in the project.